#pragma once

#include <string>
using namespace std;

class Tile
{
public:
	Tile(void);
	~Tile(void);
	 
	void OnLoadTrigger(string);
	void OnCollsisionTrigger(string);

private:
	//Tiles will be little more than decorations.
	//Basically, all a tile needs is its ID
	//The layer and tile manager will do the rest.

	//int posX;
	//int posY;

	//int Type;

public:
	int TileID;

	
};

